CLI-Games for creators

Host your webgame on CLI-Games

Put a playable demo in front of our terminal audience, optionally send interested players to your main site, and see how people engage with your game.

player@cli-games:~$

your-game

launching an original game by you

Our traffic. Your data.

Give your game another place to be discovered.

Bring one finished, original browser-game demo. We give it a home in the CLI-Games library, a command players can remember, a creator credit that can lead to your main site, and a private view of how the game is played.

What you get

A discoverable game page, one-command launch, creator credit, an optional link to your main site, and first-party telemetry for starts, exits, outcomes, active time, and reported progress.

What we get

A richer library, more reasons for players to stay and return, potential creator partnerships, and aggregate insight into what the CLI-Games audience enjoys.

Assurance

You keep ownership, decide what becomes the hosted demo, approve the exact public build, and can withdraw it. Our narrow hosting licence does not transfer ownership or authorize a competing standalone clone.

From your machine to the catalog

From ZIP to playable command.

Nothing becomes public at upload. Prepare the host-ready package yourself, or let us handle compatibility privately and return the adapted build to you for approval.

  1. 01

    Start a conversation

    Tell us about the finished browser game you want players to discover. Applications and invitations are reviewed; this is not instant, open publication.

  2. 02

    Choose who handles compatibility

    Package the game for our host yourself for the fastest route, or send the original playable ZIP and ask CLI-Games to handle key mapping and host compatibility.

  3. 03

    Upload one playable demo

    Keep every game file local and self-contained. We save the exact source privately and run playable builds in a restricted, cookie-free sandbox.

  4. 04

    Review the exact candidate

    Self-service creators preview and submit their saved fingerprint. With assisted compatibility, we adapt the source privately, then you play and approve the exact candidate after internal review.

  5. 05

    Launch after review

    If the game clears rights, safety, controls, and catalog review, it can receive a CLI-Games page, command, creator credit, and optional link to your site.

A useful, bounded view

Learn what lands. Leave players private.

Your workspace can show privacy-minimized aggregate telemetry for the last 7, 30, or 90 days: starts, endings, outcomes, and the progress or score your game reports. It covers consented play only and is not a player-history feed or session replay.

How CLI-Games handles analytics
connectingP-Squash
30 days

Connecting to the live aggregate…

consented aggregate play · refreshes every minute

The candid part

An invitation to shape this with us.

We are early, selective, and looking for thoughtful design partners. Every accepted game must be original, suitable for children old enough to use a shell, and able to pass security, controls, rights, and catalog review.

A good fit
A finished, original browser game with a focused playable demo.
Every release gets
Automated checks, a private preview, an identifiable build, and human review.
The honest limit
We cannot guarantee acceptance, a traffic volume, revenue, or permanent hosting.

Have a game in mind?

Show us what you made.

Send a short introduction and a playable link if you have one. We review each application and invite promising fits into a private creator workspace.